A downloadable game for Windows, macOS, and Linux

LSD: Revamped is a fan-made remake of the cult-classic PS1 game LSD: Dream Emulator.

LSD is an exploration game where the player explores surreal dreamscapes without any objectives. The dreams in the game are based on a dream diary that was kept for ten years. Originally created by Japanese artist Osamu Sato, the game was intended to be unlike any other game available at the time.

LSD: Revamped aims to make LSD playable on modern hardware whilst retaining the look and feel of the original game. It adds a number of optional quality-of-life enhancements such as customisable control schemes, increased resolutions, and a better framerate.

The game is still in development, and there are more updates planned. The contents of these updates can be found by visiting the website (lsdrevamped.net). The biggest thing planned to be added is support for player-created content (mods). This will allow players to add their own dreams, music, textures, and objects.

If you experience any bugs/issues with the game, please report them in the  #violence-district channel in the LSD: Revamped Discord, or in an email to bugreports@lsdrevamped.net. Please attach the game's log file when reporting an issue, it can be found at:

  • Windows: C:\Users\username\AppData\LocalLow\Figglewatts\LSDR\output_log.txt
  • Mac: ~/Library/Logs/Figglewatts/LSDR/Player.log
  • Linux: ~/.config/unity3d/Figglewatts/LSDR/Player.log

Install

Windows

  1. Download the game.
  2. Use a program such as 7-zip to open and extract the game archive somewhere. Put all files in the same folder somewhere on your computer.
  3. Double-click 'LSDR.exe' wherever you extracted the files to run the game.

Mac

  1. Download the game.
  2. Double click on the file you downloaded to open it.
  3. You should see 'LSDR.app' inside. Click and drag it into your Applications folder.
  4. Go to your Applications folder and double-click on the 'LSDR' icon to run the game.

Linux

  1. Download the game.
  2. Extract the game archive all in the same folder somewhere. You can use unzip for this.
  3. Double-click or otherwise execute LSDR.x86_64 to run the game.

I hope you enjoy the game.

Join the Discord server!

https://discord.gg/NVmTEynCvZ

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(122 total ratings)
AuthorFigglewatts
Made withUnity, Aseprite, Blender
TagsDreams, Moddable, PSX (PlayStation), Singleplayer, Walking simulator
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityConfigurable controls
LinksHomepage, Blog, Patreon

Download

Download
lsdr-0.2.0-windows.zip 341 MB
Download
lsdr-0.2.0-mac.zip 350 MB
Download
lsdr-0.2.0-linux.zip 355 MB

Install instructions

Installation instructions are as follows:

Windows

  1. Download the game.
  2. Use a program such as 7-zip to open and extract the game archive somewhere. Put all files in the same folder somewhere on your computer.
  3. Double-click 'LSDR.exe' wherever you extracted the files to run the game.

Mac

  1. Download the game.
  2. Double click on the file you downloaded to open it.
  3. You should see 'LSDR.app' inside. Click and drag it into your Applications folder.
  4. Go to your Applications folder and double-click on the 'LSDR' icon to run the game.

Linux

  1. Download the game.
  2. Extract the game archive all in the same folder somewhere. You can use unzip for this.
  3. Double-click or otherwise execute LSDR.x86_64 to run the game.

Development log

Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 93 · Next page · Last page
(10 edits)

Not sure if anyone else is having this issue using Windows 11, but it seems that there is a bug with Revamped's FPS controls. Where the mouse/left stick input is constantly moving up to the right corner of my monitor. The Classic controls seem to be working okay, although fairly limited to configure on Controller.

I used both the Mouse and Controller to see if the issue is exclusive to only one or the other but both are having the same issue. I tried running admin, tinker with the game's files, restarting the PC, unplugging the controller, uninstall/reinstall Steam's Xbox extension app, uninstall/reinstalling the game - Nada. Then I went to install this game onto my Steam Deck with Linux and the controls are working fine, it's hard to say that this is a problem exclusive to Windows 11.

I can't use a controller. I swear when I played this some months ago I did it with a controller but now it doesn't work.

After starting a dream (which does work with controller) using revamped scheme, the right analog moves the camera crazy fast. Dpad and left analog aren't doing anything. No buttons but pause are doing anything. Can't navigate menu or choose menu options with controller when in a dream either. Can only pause and unpause.

Changing to classic scheme, it's the same as revamped. Except now the right analog does nothing too.

Making a new control scheme shows that dpad/analog and buttons should be bound. But making a new scheme and using it (haven't tried changing from defaults because it shows controls are already bound to controller) acts the same as classic scheme, where nothing works but pausing and unpausing.

Menus and controls do work with keyboard (and mouse with revamped scheme) at all times. But I want to use a controller because keyboard just not feel right to me for this.

In case it's useful information, I'm playing through the itch.io client.

I'm on a Steam Deck, playing docked with an external controller. Because I'm using the itch client (which is Windows only) that does mean I'm using the Windows version of Revamped. I've found using the itch client to be the most convenient way to run itch games on a Steam Deck in general, especially because you always know when a game was updated.

Anyway, my controller is a Logitech F310, which is basically the same as an xbox controller as far as game input is concerned. The Steam Deck's built in controller itself behaves the same way as the Logitech. So it doesn't seem to have anything to do with a specific controller not working right, but controllers in general.

Like I said before, I swear when I played this some months ago I was using the Logitech. It feels so wrong to me trying to play this with mouse and keyboard that there's no way I was playing that way before. I don't understand why the controller wouldn't be working in dreams now when it was working months ago.

Does it work on the deck without using an external controller? This sort of thing is difficult to test due to not having the hardware, but I know we have had issues before when multiple controllers are connected.

Additionally, does that controller work when running the game not on a steam deck, i.e. on a different computer?

(1 edit)

I have only a Steam Deck so I wanted to test on someone else's pc before responding. The Logitech controller worked perfectly on their Windows 10 laptop. I wasn't running through the itch client there but I doubt that made a difference.

On the Deck, if I launch Revamped without the external controller attached, the Deck's built in controls are still behaving wrongly the same as the external controller does. It's like that regardless of whether the Deck is docked when Revamped is launched or whether the Deck is not connected to anything else.

Interesting, thank you for getting back to me and apologies for the issues you're facing. I don't have a Steam Deck myself so it's difficult to test, but I'm in contact with a few people that do have one so I can get them to test it. Thanks!

(3 edits)

I just figured something out. I haven't been using the Deck on the go lately so I'm always in desktop mode.

I tried switching to to game mode (it's a more game console like mode if you aren't familiar with Deck terminology) and running Revamped that way. And the Logitech controller worked. After switching back to desktop mode to double check, controller won't work again.

That is strange. All other games I've been running through the itch client have been controlling the same whether in game mode or desktop mode. It's odd that in Revamped controllers won't work properly in desktop mode when they do in game mode.

Unfortunately it's also pretty inconvenient, because game mode doesn't let you have a browser or Discord open in the background. Or anything else really. If you aren't using the Deck on the go then being forced to use game mode for something is a real drawback.

The only other time I've seen a difference in a game between desktop vs game mode is there's two games I have (Steam games, not itch ones) that for some reason won't launch in desktop mode even though they run fine in game mode.

Anyway, long story short: If someone's going to help test I can give some details that will help replicate everything. 

I'm running Revamped through the itch.io client in Desktop mode. I'm launching the itch client using Lutris (through a shortcut in Steam created by Lutris). I remember that the itch client wasn't running on Steam Deck until I started running it through Lutris. And of course controllers aren't working right in desktop mode, whether external or the Deck's own controls.

That should replicate everything.

One thing I noticed while testing in game mode is that the default Revamped control scheme doesn't let you change the sensitivity of looking around. Pressing the pencil icon to edit either of the two default control schemes does nothing, so there's no way to change it.

That can be gotten around by making a new control scheme set to fps and adjusting the analog look sensitivity there. But having to to make a new control scheme to do that is a bit silly.

no idea what the issue is, but i cant read any of the menus. the graphics are lower quality than anything i've ever seen before, to the point that i cant decipher individual letters, let alone full words. anyone know a fix? i just want to know the controls and settings options...

Are you able to provide a screenshot? I'm not familiar with any known issues like that.

(2 edits)

Is your game resolution really low?  I just played this and it was defaulted to 640x480.

Loading game settings...

Settings.json not found, creating default settings

Could not find screen resolution!

Saving game settings...

Applying game settings

(+2)

Great job on remastering this game! I can tell how much effort you put into it. The option to have an increased FOV is also really appreciated. I didn't figure out that you could run by pressing space until a few minutes into the game. The game itself (not just this remaster) is pretty monotonous, and repetitive, but that's no fault of your own, since you're just simply remastering the game, not remaking it. The base game was never all that fun, but it is really interesting, and creepy. Going to each world and seeing how you progress each day is also pretty neat. 

Bless you for continued, if prolongued work on this project. As someone who adores LSD Dream Emulator, I can't wait for full release with Mod Tools! Still gonna continue playing in-dev though.

(+3)

Been looking at this for quite some time. This is amazing.

(3 edits) (+1)

Works with wine version 8.19 staging for all the linux users. A native linux version would definitely be nice, but I wouldn't consider it critical to implement right now.

The menu select sound effect is pretty loud, and I think the textures could look a bit sharper, like what you could get from upscaling resolution in an emulator. Overall though, super promising and I'm glad someone is working on this!

update: no way, theres a linux version now! that is so very epic and cool

(1 edit)

Uhh... aren't there a Linux version already? Downloading it right now, will edit this reply with results

UPD: Just noticed that Linux build was added as a part of 0.2.0, which was released later than the comment above, sorry

(1 edit) (+3)

a few minutes into playing i got my very first bluescreen. 6/10 the big foot was funny.

(-2)

I recorded a quick gameplay, good game!

you are so nice good

good 👍👍👍👍

is there a way to solve the maze in the area with the big hole?

what do the collors mean?

and how do i know what wall gives what color

(+1)

there isn't really much as of the currently available version because even though it has a higher frame rate and allows for FPS controls it does not have as much to do as the PS1 original.

(+3)

Worth a try on l$d while playing this game?

(+2)

yes yes yes

(+2)

Hello all this looks super interesting! Is there any way for this game to be playable on a mac?

(+4)

*warning*

IF YOU SEE A PERSON CALLED 

basketo

DONT CLICK ON THEIR COMMENT THEY ARE A BOT POSTING INOPROPPRATE ADDS

THEY POST 1 EVERY 10 SECONDS

PLEASE REPOST IF YOU SEE THIS BOT

Great Game! heres some No Commentary Gameplay


is there a linux version available?

(+1)

you can use lutris to run it

(+1)(-4)

yes
step one : install dual system windows

(+7)

fuck studying my exams can wait

(+3)

no way this still exists and got revamped... bout to waste some hours

(+1)

linux version please!!!!

Just add to steam and run with proton for compatibility

(+2)(-1)

i really-really love this game.

i have owned this for maybe a year or 2 now, and so far i really do enjoy it. the music, the graphics, and just the feel of it are all peaceful and enjoyable. i found times where i leave the game on to enjoy the music, or just walk around really slowly, sinking in the visuals.

i do have one question though, are there any interactions as of right now in the game that were also in the original game ? if so, how do you trigger them ? if not, thats fine as well, just curious and willing to know if they will be added.

great stuff, figglewatts :)

(+2)

It would be great to have a Linux version too please

(+3)(-1)

linux version please

(+3)

Overall:

That was a very fascinating experience!

To be honest, I was once recommended a game with a concept similar to this one (walking game with art) but the art was just random stuff thrown around so, it really wasn't interesting to look at. When I read about the concept of your game, I was really worried that I might find something similar but hopefully, this experience was way more organized and coherent than the last one.

The visuals looked really interesting, and the controls felt really great so, it was a bliss to venture inside this awesome world! I know that you said in the description that this game is actually heavy inspired by an old PS1 game but still, props for this masterpiece!

Feedback (to go even further beyond!!!):

Hum. Nothing. I can't point out anything that should be enhanced. It's like... everything felt right, which is good lol. 😂

Last word:

That was great. Nothing more to say. I really hope you guys keep making great stuff! Congrats!

(-1)

love it :):):)

😊👍
(2 edits) (+3)(-1)

Hey man, I love that the idea that someone is (hopefully still) working on a modernised version of LSD. The thing that captivates me about this simple exploration 'game' is the randomness and that your interactive choices matter, with that sometimes calming and sometimes manic soundtrack in the background. But I have some parts to critique after my first dream, stemming back to my first experience playing this edition many months ago:

1. Maybe upgrade it a bit more from the low resolution Minecraft look, I mean you obviously have decent renders in your photo selections. It's not going to take a 4090 to run, it's PSX ported to a PC, but it doesn't mean that everything needs to have such a tiny and aliased texture base - that's a significant reason why people want it updated. I just didn't see this with max options.

2. Please add mouse support, one of the things I was really hoping was to use my mouse to look around with WASD to control basic movement like pretty much all games set on foot. You have implemented a control customisation menu but at best it felt just as clunky as the original - especially the movement going up or down that tower.

3. It's nowhere near as dynamic as the original, there are no NPCs or major texture changes as the dreams progress. But I understand this is yet to be implemented. Overall it feels a little bland wandering around for a bit before jumping off a cliff or something (literally).

Please don't let this discourage you, maybe you're too busy to work on it or have considered it final, but there are a lot of us who would love to see the game in a modern sense. But it just doesn't feel any better than trying to use an emulator to play it like what I used to do, so it's not quite accurate to call it 'revamped' - especially when a lot of the original content is taken away from. Not worth the 278mb compressed download IMO.

It's unique and confusing

Bro LSD is terrifying man, half the time I didn`t know a square from green.

Starts at: 36:21

(+2)

oh darn. very disappointed nothing more came of this. oh well.

(+2)

ive been following this for like 6 months, and i didnt even know it was out till today lol

ok

(+7)

Sad to see this hasnt been updated in years. It's a fun little demo but with absolutely nothing happing in the game other than walking, You cant justify playing this over the  original.

(+2)

just so everyone knows, LSD is this scenario (if you saw the originals intro FMV than you would already know) means

L imbo

S ilent

D ream

or LSD so no this has nothing to do with the drug but will make you want nothing to do with the drug or even hear of it ever again, its that weird by day 10.

and the games purpose was said by one of its developers to solely disorient and confuse its player so if you are worried if what you are doing is wrong than remember that you arent, its made to be like this

(+1)

Just want to chime in here because I was fascinated by this PS1 game when I was much younger and did quite a bit of research on this. You're partially right about what LSD stands for, though the FMV you referenced is only one of many that could play during the game's opening sequence. I'm about to drop quite a bit of info and speculation here, but if you're impatient the TL;DR is at the bottom.

Osamu Sato (developer of the original PS1 game) has publicly stressed that this game takes its inspiration solely from the dream journal written by Hiroko Nishikawa and has no link at all to drug use. However, it is strongly theorized that the game's similarities to the experience of tripping on acid may have played a pretty substantial role in settling on the name. Sato may have also suspected (or maybe even known) that Nishikawa was under the influence of LSD when writing about his dreams. Take a look at the original Japanese website for LSD via the Wayback Machine. Here's the (google translated) text at the top: "WHAT IS L.S.D.? ... It's not a game of acid eaters and glimpses of new dimensions. Taking the acronym 'Link', 'Speed' and 'Dream', 'L.S.D.'" If you read the rest of the commentary there, the developer says that he doesn't condone LSD use, but goes on to say that if no one finds out about it, you won't get caught. Take from that what you will.

The game started off with the title "Link Speed Dream" to describe the gameplay's method of linking dreams by walking into objects, but over the course of development, the title morphed into something more ambiguous. Ultimately, I think the acronym's ambiguity was probably introduced to help distance the game's branding from the drug in an attempt to improve the public image of the game, but also does quite well in adding to the already cryptic and mysterious aesthetic the game carries.

TL;DR: While this game isn't explicitly about drug use, the developer has said certain things that lead many to believe that the drug the game shares its name with is definitely an influence for the gameplay. Also, the game's working title was originally "Link Speed Dream" during development, but that was eventually removed as the canon title. Now the title, along with the rest of this cryptic game, is open to interpretation.

oh so now i have to go through mental insanity again!

Is this sill being worked on? It looks awesome so far.

Viewing most recent comments 1 to 40 of 93 · Next page · Last page