LSD Revamped Version 0.3.0 has been released!
LSD: Revamped » Devlog
Hello everyone! I'm very pleased to announce LSD Revamped version 0.3.0 is now available.
The game is now 99% accurate, and you can play through the entire game! The big things added since the last version are flashback mode, video/text dreams, weather effects, and numerous accuracy changes.
This release also comes with mod support, and the game contains a built-in mod called 'Additional Dreams' containing some extra content for you to explore. You can view the SDK documentation to make your own mods at: sdk.lsdrevamped.net.
I really hope you enjoy.
The full changelog is as follows:
- Fix issue affecting rarity of events
- Add slider to control intensity of head bob effect
- Adjust the days on which the grey man will appear
- Add dithering effect
- Make head bob more accurate
- Add option for old (smoother) head bob effect
- Add flashback mode
- Add world stretching effect
- Add video events
- Add option for special days
- Add special days
- Add sun/moon
- Add clouds
- Add stars
- Adjust sky/fog colours to be more accurate
- Add prestige system for completing years in dream journals
- Add strafing in classic control mode
- Fix issue with controller sensitivity in revamped control mode
- Modify classic control mode keyboard layout to allow for strafing
- Modify classic control mode gamepad layout to allow for easier control with analog sticks
- Add persistent history to developer console
- Revamped soundtrack can now sometimes be silent
- Add button to reset journal progress
- Add 'Additional Dreams' mod adding some additional dreams
- Fix issue where some dreams were accessible through random links in error
- Fix issue where linking while running into the grey man put the game in an invalid state
- Fix issue affecting sky effects when FOV is changed
- SDK: Fix inconsistent WaitForLinearMove condition behaviour when close to destination
- Fix linking behaviour of pterodactyl in Pit dream
- Made the behaviour of objects that appear in groups more accurate
- Fix issue with sound in STG08
- Add link to book object in STG00
- Fix issue where grey man spawned twice
- Reduce grey man movement speed
- SDK: Add ability for dreams to have no environment effects (clouds etc)
- STG05 can no longer have environment effects
- Fix fog and clouds in STG10
- Slowed down train in STG04
- Make many objects in STG05 more accurate
- STG02 Tower link to STG06 now covers wider area
- STG07 can no longer be reached at random
- SDK: Add ProBuilder package to LSD:R, so ProBuilder can be used for mods
- Adjust grey man rarity
- Add texture sets to additional dreams
- Disable environment effects on Original Dreams STG06
- Fix accuracy of Bears in Original Dreams STG00
- Fix issue affecting transitioning to a new dream on the stairs in Original Dreams STG00
- Fix accuracy of Doublefaces in Original Dreams STG00
- Add buttons to title screen for switching journals
- Fix issue affecting save files when switching mods
- Add better error handling to avoid soft-locking the game in certain circumstances
- Fix Lua errors in Original and Additional Dreams
- Add better handling for error causing journal to be swapped in the middle of a dream
- Fix issue with control binding dialogue when unpausing during rebind
- Fix issue where a cutscene end to the dream would cause an error if the dream was already in the process of ending
- Fix issue where journal selection buttons could still be pressed while dream begins from title
Files
lsdr-0.3.0-windows.zip 593 MB
36 days ago
lsdr-0.3.0-mac.zip 602 MB
36 days ago
lsdr-0.3.0-linux.zip 593 MB
36 days ago
Get LSD: Revamped
LSD: Revamped
A fan made remake of the cult-classic game LSD: Dream Emulator.
Status | In development |
Author | Figglewatts |
Tags | Dreams, Moddable, PSX (PlayStation), Singleplayer, Walking simulator |
Languages | English |
Accessibility | Configurable controls |
More posts
- LSD: Revamped version 0.2 has been released!Nov 13, 2023
- Version 0.1.7439.39481 (2019-05-14) - Bug fixesMay 14, 2020
Comments
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Congrats! Very excited for this.
Awesome! Can't wait to give it a try!
You've come such a long way since I first showed you the difference between the emulated flashing water and the console accurate white noise like water... great work and I'm proud of you!
Amazing to see this project being updated again!
Very cool, this is such an interesting game :D Nice work on bringing it back to us :D
Good